VS:SyncMatrixToBound: Difference between revisions
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<def> | <def> | ||
<funcDef lang="vs"> | <funcDef lang="vs"> | ||
PROCEDURE SyncMatrixToBound( | PROCEDURE SyncMatrixToBound(obj:HANDLE; BoundID:INTEGER); | ||
</funcDef> | </funcDef> | ||
<funcDef lang="py"> | <funcDef lang="py"> | ||
def vs.SyncMatrixToBound( | def vs.SyncMatrixToBound(obj, BoundID): | ||
return None | return None | ||
</funcDef> | </funcDef> | ||
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<lineList ident=1> | <lineList ident=1> | ||
<line> | <line> | ||
obj | |||
HANDLE | HANDLE | ||
The object handle. | The object handle. |
Latest revision as of 20:14, 10 February 2016
.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix
Description
Synchronize the object's matrix with the specified story bound.
PROCEDURE SyncMatrixToBound(
obj :HANDLE;
BoundID :INTEGER);
def vs.SyncMatrixToBound(obj, BoundID): return None
Parameters
obj HANDLE The object handle. BoundID INTEGER The identifier of the story bound.
Version
Availability: from Vectorworks 2013