VS:GetTexMapBoolN
.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix
Description
Get map info for specific part of object. partID is texture part, overall is 3.
Selector:
- init: 1
- flip: 2
- repH: 3
- repV: 4
- long edge: 5
- worldZ: 6
- auto align: 7
FUNCTION GetTexMapBoolN(
obj :HANDLE;
texPartID :LONGINT;
texLayerID :LONGINT;
selector :INTEGER) : BOOLEAN;
def vs.GetTexMapBoolN(obj, texPartID, texLayerID, selector): return BOOLEAN
Parameters
obj HANDLE texPartID LONGINT texLayerID LONGINT 0 for base, >0 for decals selector INTEGER
Remarks
(Orso, 2017 Dec. 29) For the texPartID flags, check the VS:Function_Reference_Appendix#Tex: Texture Part ID or more completely the SDK file RenderOptionsValues.h:
- 3: overall for any kind of object
- 4: top in extrudes/sweeps
- 5: bottom in extrudes/sweeps
- 6: sides in extrudes/sweeps
- 7: left in walls
- 8: right in walls
- 9: start cap in walls
- 10: end cap in walls
- 11: top in walls
- 12: bottom in walls
- 13: holes in walls
- 14: top in roof faces/slabs
- 15: bottom in roof faces/slabs
- 16: sides in roof faces/slabs
- 17: top in roofs
- 18: bottom in roofs
- 19: sides in roofs
- 20: gable in roofs
- 21: fascia in roofs
- 22: attic in roofs
- 23: soffit in roofs
- 24: dutch walls in roofs
- 25: dormer walls in roofs
- 26: frame cap in curtain walls
- 27: panel face in curtain walls
Example
PROCEDURE TEST; VAR obj: HANDLE; BEGIN obj := FSActLayer; IF (obj <> NIL) THEN AlrtDialog(Concat( 'Is the overall part auto-aligned?', Chr(13), GetTexMapBoolN(obj, 3, 0, 7) { flag 7 = Auto-align } )) ELSE AlrtDialog('Please select an object'); END; RUN(TEST)
Version
Availability: from Vectorworks 2010