Difference between revisions of "VS:GetNumTexLayers"

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(add flags for partID)
(expand info)
Line 42: Line 42:
 
: 5:
 
: 5:
 
: 6:
 
: 6:
: 7: left
+
: 7: left in walls
: 8: right
+
: 8: right in walls
: 9: start cap
+
: 9: start cap in walls
: 10: end cap
+
: 10: end cap in walls
: 11: top
+
: 11: top in walls
: 12: bottom
+
: 12: bottom in walls
: 13: holes
+
: 13: holes in walls
 
: 14: top in roofs/slabs
 
: 14: top in roofs/slabs
 
: 15: bottom in roofs/slabs
 
: 15: bottom in roofs/slabs

Revision as of 07:09, 29 December 2017

.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix


Description

Returns number of texture layers (base + decals) for the specified part.
FUNCTION GetNumTexLayers(
obj  :HANDLE;
texPartID  :LONGINT) : LONGINT;
def vs.GetNumTexLayers(obj, texPartID):
    return LONGINT

Parameters

obj HANDLE
texPartID LONGINT

Remarks

(Orso, 2017 Dec. 29) "texPartID" flags as of VW 2017:
3: overall for any kind of object
4:
5:
6:
7: left in walls
8: right in walls
9: start cap in walls
10: end cap in walls
11: top in walls
12: bottom in walls
13: holes in walls
14: top in roofs/slabs
15: bottom in roofs/slabs
16: sides in roofs/slabs
  • An extrude will only respond to texPartID 3
  • A roof or a slab responds to texPartID 3 and 14-16
  • A wall can respond to texPartID 3 up to 15, whereby I don't know what 14 and 15 are for walls.

Version

Availability: from Vectorworks 2010
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