Difference between revisions of "VS:FlipHybMatrixObj"

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inFlipSpecifier = 0 for flipH inFlipSpecifier = 1 for FlipV</desc>
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inFlipSpecifier = 0 for flipH, inFlipSpecifier = 1 for FlipV</desc>
  
 
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([[User:ykostadinov|Yordan]] 2016.14.09):
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From Vectorworks 2017 it flips object with any rotation.
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([[User:Orso.b.schmid|Orso]] 2015.12.09):  
 
([[User:Orso.b.schmid|Orso]] 2015.12.09):  
  

Latest revision as of 12:27, 14 September 2016

.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix

Description

inFlipSpecifier = 0 for flipH, inFlipSpecifier = 1 for FlipV
PROCEDURE FlipHybMatrixObj(
ioHybMatObj  :HANDLE;
inFlipSpecifier  :INTEGER);
def vs.FlipHybMatrixObj(ioHybMatObj, inFlipSpecifier):
    return None

Parameters

ioHybMatObj HANDLE
inFlipSpecifier INTEGER

Remarks

(Yordan 2016.14.09):

From Vectorworks 2017 it flips object with any rotation.

(Orso 2015.12.09):

Started from VWPluginLibraryRoutines.h VW12.

Warning: it only works on symbols or plug-ins whose rotation is 0 or -180. Objects on drawing with any other rotation are ignored.

(Orso 2008.05.11):

Flips hybrid objects: symbols and plug-ins. If the objects to flip are symbols you must coerce a redraw for the flip to be visible.

FlipHybMatrixObj(FSActLayer, 0); { FSActLayer is a symbol on drawing }
RedrawAll;

Version

Availability: from Vectorworks 2014
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