VS:FlipHybMatrixObj: Difference between revisions
Jump to navigation
Jump to search
(add remark) |
Ykostadinov (talk | contribs) No edit summary |
||
Line 5: | Line 5: | ||
----------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------- | ||
<desc> | <desc> | ||
inFlipSpecifier = 0 for flipH inFlipSpecifier = 1 for FlipV</desc> | inFlipSpecifier = 0 for flipH, inFlipSpecifier = 1 for FlipV</desc> | ||
----------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------- | ||
Line 36: | Line 36: | ||
----------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------- | ||
<remark> | <remark> | ||
([[User:ykostadinov|Yordan]] 2016.14.09): | |||
From Vectorworks 2017 it flips object with any rotation. | |||
([[User:Orso.b.schmid|Orso]] 2015.12.09): | ([[User:Orso.b.schmid|Orso]] 2015.12.09): | ||
Revision as of 16:27, 14 September 2016
.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix
Description
inFlipSpecifier = 0 for flipH, inFlipSpecifier = 1 for FlipV
PROCEDURE FlipHybMatrixObj(
ioHybMatObj :HANDLE;
inFlipSpecifier :INTEGER);
def vs.FlipHybMatrixObj(ioHybMatObj, inFlipSpecifier): return None
Parameters
ioHybMatObj HANDLE inFlipSpecifier INTEGER
Remarks
(Yordan 2016.14.09):
From Vectorworks 2017 it flips object with any rotation.
(Orso 2015.12.09):
Started from VWPluginLibraryRoutines.h VW12.
Warning: it only works on symbols or plug-ins whose rotation is 0 or -180. Objects on drawing with any other rotation are ignored.
(Orso 2008.05.11):
Flips hybrid objects: symbols and plug-ins. If the objects to flip are symbols you must coerce a redraw for the flip to be visible.
FlipHybMatrixObj(FSActLayer, 0); { FSActLayer is a symbol on drawing } RedrawAll;
Version
Availability: from Vectorworks 2014