User:CBM-c-/Plug-in with widget basic example: Difference between revisions

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== Imports ==
== Imports ==


Once installed the plug-in in the plug-ins folder, you can open it from: Tools > Plug-ins > Plug-in Manager... and choosing the .vso file. You will notice that the code uses includes:
Once installed in the plug-ins folder, you can open it from: Tools > Plug-ins > Plug-in Manager... and choosing the .vso file. You will notice that the code uses imports (= includes in Vectorscript Pascal):


[[file:pioWithWidget_img3.png]]
[[file:pioWithWidget_img3.png]]


* import VS: Anything you do in Python from within Vectorworks, it implies importing the file "VS.py", which you can find in the SDK. This makes the odd 3000 Vectorscript routines usable plus much more, depending on what editor you use for coding.
* '''import vs''': relative path from the script options to the file vs.py. This enables the odd 3000 Vectorscript routines to the script editor you use for coding. More about using an IDE [[Python#IDE_and_Debugging_Python_Scripts| here]].
* import example: the code for this plug-in
* '''import example''': relative path from the .vso file to the code file example.py, which contains the code for this plug-in.
* vs.SetPref(412, False): disables the cache for this plug-in. if you work on Python coding in external files - vs. inside the plug-in editor - you will need to import code files into the plug-in somehow and the plug-in (as .vst, .vso. or .vsm object) needs to reload the code every time. You must turn off caching during development, or the code won't execute properly.
* '''vs.SetPref(412, False)''': disables the cache for this plug-in. if you work on Python using external files - vs. inside the plug-in editor - you will need to reload the code at every change, but Python has a cache preventing this. With the flag 412 you can turn off caching during development.
* example.execute: "execute" is, in this plug-in, the name of the main routine in the file "example". You could also call it "main" or whatever you wish, BTW.
* '''example.execute()''': "execute" is the name of the main routine available in the file "example". You could also call it "main" or whatever you wish.




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There are bucketloads of events, you'll find them in the SDK, MiniCadHookIntf.h and it does take a lot of time to be comfortable with their usage. Some of them I have really no idea what they do, and believe me, I did spend an inordinate amount of time on them. The two major files you might want to study are these below, but there is far more (the SDK version in the screenshots is irrelevant):
There are bucketloads of events, you'll find them in the SDK (Source\SDKLib\Include\Kernel\MiniCadHookIntf.h) and it does take a lot of time to be comfortable with their usage. Some of them I have really no idea what they do, and believe me, I did spend an inordinate amount of time on them. The two major files you might want to study are these below, but there is far more (the SDK version in the screenshots is irrelevant):


[[file:pioWithWidget_img4a.png]]
[[file:pioWithWidget_img4a.png]]
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Below I break down the events employed in this test plug-in.
The code runs a number of times (and double as much if the developer mode is on), once for every event. There are at least 3 events, but you can add many more:
; Important: The code runs a number of times (and double as much if the developer mode is on), first of all you will use the routine [[VS:GetCustomObjectInfo]] for fetching the needed variables and make thus possible to run the code over the right objects.
: '''5 kObjOnInitXProperties''': extended properties, runs BEFORE kParametricRecalculate
: '''3 kParametricRecalculate''': the plug-in regenerates, here you'll put the actual code
: '''41 kObjOnWidgetPrep''': after clicking on an obj, for building its OIP, it runs AFTER kParametricRecalculate
 
You must limit the execution of the code as far as possible and have it run on the proper object handles. The routine [[VS:GetCustomObjectInfo]] fetches the needed variables and make thus possible to run the code over the right objects.


  (ok, gPio_N, gPio_H, gPioRec_H, gWall_H) = vs.GetCustomObjectInfo()
  (ok, gPio_N, gPio_H, gPioRec_H, gWall_H) = vs.GetCustomObjectInfo()
# gPio_N = name of the plug-in
# gPio_H = handle to the running plug-in (what is selected in the OIP)
# gPioRec_H = handle to the plug-in record (default values, plug-in definition, as displayed in the plug-in's mode bar)
# gWall_H = handle to the wall gPio_H is inserted into, if any


Every time the code runs, you must parse the type of event and run the right code during the right event. [[VS:vsoGetEventInfo]] fetches event info:


Every time the code runs, you must parse the type of event and run the right code during the right event. [[VS:vsoGetEventInfo]] is what you use for fetching event info:
  (theEvent, theButton) = vs.vsoGetEventInfo()
  (theEvent, theButton) = vs.vsoGetEventInfo()
  # note: theButton is a generic message, not necessarily a button
  # note: theButton is a generic message, not necessarily a button
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If you want to use buttons and/or Custom pull-down menus you need to turn on UIoverride using the constant kObjXPropHasUIOverride(8)
If you want to use widget groups, buttons or custom pull-down menus you need to turn on UI override using the constant kObjXPropHasUIOverride (8)


  ok = vs.SetObjPropVS( kObjXPropHasUIOverride, True ) # constant 8
  ok = vs.SetObjPropVS( kObjXPropHasUIOverride, True ) # constant 8




IF, and only IF,  you also want to use custom pull-down menus loading custom values, you will also need to enable custom widget visibilities.
To have the lovely widget groups in expanded/collapsed state as here: [[file:pioWithWidget_img5a.png]] [[file:pioWithWidget_img5b.png]], you must add the char ''kWidgetGroupMode'':  
 
: Note: If you do this, you cannot use [[VS:SetParameterVisibility]] or [[VS:EnableParameter]], which use parameter names, you can only use [[VS:vsoWidgetSetVisible]] and [[VS:vsoWidgetSetEnable]] which need parameter indexes, so you must keep track of the parameter indexes and store them somehow as file. This does add complexity (I have a sub auto-filling a list as text into the right place).
 
* not used in the test example:
 
vs.SetObjPropVS(kObjXHasCustWidgetVisibilities, True);
 
* only needed for custom pull-down menus with special lists of values
* after enabling this prop you need to set visibilities during event kObjOnWidgetPrep


To have the lovely widget groups in expanded/collapsed state as here: [[file:pioWithWidget_img5a.png]] [[file:pioWithWidget_img5b.png]], you must:
ok = vs.SetObjPropCharVS( kWidgetGroupMode, vs.Chr(kWidgetGroupAutomatic), True )


* enable them with ok = vs.SetObjPropCharVS( kWidgetGroupMode, vs.Chr(kWidgetGroupAutomatic), True )  
# enable them with [[VS:SetObjPropCharVS]]
* add widget groups
# add parameters as static text (the items named ''__div...'' in the screenshot)
* add parameters as static text
# turn the static text into separators using [[VS:vsoInsertWidget]]
: [[file:pioWithWidget_img6.png]]
:: [[file:pioWithWidget_img6.png]]
* turn the static text into separators




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Warning: you will need to close and re-open your document to see widget groups display properly EVERY time you change something in the parameter index list (add, delete parameters)
; Warning: to see widget groups display properly, you will need either to close/open the document or the script editor EVERY time you change something in the parameter index list (add, delete parameters)
 
 
IF, and only IF,  you also want to use custom pull-down menus loading custom values, you will also need to enable custom widget visibilities.
 
: Note: If you do this, you cannot use [[VS:SetParameterVisibility]] or [[VS:EnableParameter]], which needs parameter ''names''. You can only use [[VS:vsoWidgetSetVisible]] and [[VS:vsoWidgetSetEnable]] which need parameter ''indexes'', so you must keep track of the parameter indexes and store them somehow as file. This does add complexity (I have a sub auto-filling a list as text into the right place).
 
vs.SetObjPropVS(kObjXHasCustWidgetVisibilities, True);
# not used in the test example:
# only needed for custom pull-down menus with special lists of values
# after enabling this prop you need to set visibilities during event kObjOnWidgetPrep





Revision as of 06:11, 2 January 2022

The present article was originally published on the Techboard (2021.03.27): see the thread python-plug-in-with-widgets-basic-example. I transfer it to the present wiki for fixing some mistakes and easier later maintenance. --_c_ (talk) 05:35, 1 January 2022 (EST)


Plug-in with widgets, basic example (Python)

There was a question on the German VW forum about plug-ins with dividers and buttons. An ever recurring topic. I am [ever] switching to Python, and I though that it could be a nice exercise for me to try it pythonically.

Please download the test files and expand them into your User's plug-in folder (there is no installer here):

File:Test PioWithWidgetsBasic.zip

The Test PIO _c_ plug-in:

  • uses an external file source (you don't need to script in the Plug-in Editor)
  • is event enabled
  • has a button triggering a script
  • has dividers
  • turns the dividers into expandable group widgets
  • doesn't resolve text alignments, so that will take the active document's settings

I am new to Python and am sure that this can be done more efficiently, just take it as exercise.


Imports

Once installed in the plug-ins folder, you can open it from: Tools > Plug-ins > Plug-in Manager... and choosing the .vso file. You will notice that the code uses imports (= includes in Vectorscript Pascal):

  • import vs: relative path from the script options to the file vs.py. This enables the odd 3000 Vectorscript routines to the script editor you use for coding. More about using an IDE here.
  • import example: relative path from the .vso file to the code file example.py, which contains the code for this plug-in.
  • vs.SetPref(412, False): disables the cache for this plug-in. if you work on Python using external files - vs. inside the plug-in editor - you will need to reload the code at every change, but Python has a cache preventing this. With the flag 412 you can turn off caching during development.
  • example.execute(): "execute" is the name of the main routine available in the file "example". You could also call it "main" or whatever you wish.


Events

The present plug-in wants to be event enabled: you enable events in the Options tab of the Plug-in editor:


There are bucketloads of events, you'll find them in the SDK (Source\SDKLib\Include\Kernel\MiniCadHookIntf.h) and it does take a lot of time to be comfortable with their usage. Some of them I have really no idea what they do, and believe me, I did spend an inordinate amount of time on them. The two major files you might want to study are these below, but there is far more (the SDK version in the screenshots is irrelevant):


The code runs a number of times (and double as much if the developer mode is on), once for every event. There are at least 3 events, but you can add many more:

5 kObjOnInitXProperties: extended properties, runs BEFORE kParametricRecalculate
3 kParametricRecalculate: the plug-in regenerates, here you'll put the actual code
41 kObjOnWidgetPrep: after clicking on an obj, for building its OIP, it runs AFTER kParametricRecalculate

You must limit the execution of the code as far as possible and have it run on the proper object handles. The routine VS:GetCustomObjectInfo fetches the needed variables and make thus possible to run the code over the right objects.

(ok, gPio_N, gPio_H, gPioRec_H, gWall_H) = vs.GetCustomObjectInfo()
# gPio_N = name of the plug-in
# gPio_H = handle to the running plug-in (what is selected in the OIP)
# gPioRec_H = handle to the plug-in record (default values, plug-in definition, as displayed in the plug-in's mode bar)
# gWall_H = handle to the wall gPio_H is inserted into, if any


Every time the code runs, you must parse the type of event and run the right code during the right event. VS:vsoGetEventInfo fetches event info:

(theEvent, theButton) = vs.vsoGetEventInfo()
# note: theButton is a generic message, not necessarily a button

(theEvent, aMessage) = vs.vsoGetEventInfo()


Events: Init properties

During the init properties event (5) you set up the Object Info Palette behaviour and other things:

if theEvent == kObjOnInitXProperties: # event 5


If you want to use widget groups, buttons or custom pull-down menus you need to turn on UI override using the constant kObjXPropHasUIOverride (8)

ok = vs.SetObjPropVS( kObjXPropHasUIOverride, True ) # constant 8


To have the lovely widget groups in expanded/collapsed state as here: , you must add the char kWidgetGroupMode:

ok = vs.SetObjPropCharVS( kWidgetGroupMode, vs.Chr(kWidgetGroupAutomatic), True ) 
  1. enable them with VS:SetObjPropCharVS
  2. add parameters as static text (the items named __div... in the screenshot)
  3. turn the static text into separators using VS:vsoInsertWidget


Mind that the routine VS:vsoInsertWidget takes a string and places it in the Object Info Palette. You can use the localised parameter name. Since the function VS:GetLocalizedPluginParameter returns two vars, it cannot be used directly, so I created one simple sub named 'O_GetLocParmName' which returns only a string:

(boo, locParmName) = vs.GetLocalizedPluginParameter(pioRecName, univParmName) 
ok = vs.vsoInsertWidget( cP___div0 -1, kWidgetSeparator, cP___div0, 'parameter name', empty);


We use the localized parameter name. O_GetLocParmName is a subroutine that fetches only the string, dropping the boolean, so I can use it directly in VS:vsoInsertWidget

ok = vs.vsoInsertWidget( cP___div0 -1, kWidgetSeparator, cP___div0, O_GetLocParmName(gPio_N, '__div0'), empty);
def O_GetLocParmName(pioRecName, univParmName):
	(boo, locParmName) = vs.GetLocalizedPluginParameter(pioRecName, univParmName)
	return locParmName


We add indenting levels in a loop using VS:vsoWidgetSetIndLv. This turns the widgets into expandable widgets.

Important
Don't omit to set the 0-levels, or things are going to mess up:
titles = [cP___div0, cP___div1, cP___div2]
for i in range(vs.NumFields(gPioRec_H) +1):
	if (i in titles): 
		vs.vsoWidgetSetIndLvl(i, 0)
	else:
		vs.vsoWidgetSetIndLvl(i, 1)


Warning
to see widget groups display properly, you will need either to close/open the document or the script editor EVERY time you change something in the parameter index list (add, delete parameters)


IF, and only IF, you also want to use custom pull-down menus loading custom values, you will also need to enable custom widget visibilities.

Note: If you do this, you cannot use VS:SetParameterVisibility or VS:EnableParameter, which needs parameter names. You can only use VS:vsoWidgetSetVisible and VS:vsoWidgetSetEnable which need parameter indexes, so you must keep track of the parameter indexes and store them somehow as file. This does add complexity (I have a sub auto-filling a list as text into the right place).
vs.SetObjPropVS(kObjXHasCustWidgetVisibilities, True); 
# not used in the test example:
# only needed for custom pull-down menus with special lists of values
# after enabling this prop you need to set visibilities during event kObjOnWidgetPrep


Text Alignment

You can set a plug-in object to respond to font and text size using

vs.SetObjectVariableBoolean(gPio_H, 800, True) 

but all other text properties, such as horizontal and vertical alignment, etc. must be coded and driven by parameters.