VS:SetTextureRefN: Difference between revisions
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<remark></remark> | <remark>([[User_talk:Ptr|Ptr]], 2020 Sep. 8): | ||
<code lang="py"> | |||
vs.SetTextureRefN(obj, textureRef, texPartID, texLayerID) | |||
</code> | |||
<lineList ident=1> | |||
<line>textureRef: texture index, -1 for by class</line> | |||
<line>texPartID: 3 = overall part</line> | |||
<line>texLayerID: 0 for no decals</line> | |||
</remark> | |||
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Revision as of 14:09, 8 September 2020
.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix
Description
Sets the texture reference for a specified object
PROCEDURE SetTextureRefN(
obj :HANDLE;
textureRef :LONGINT;
texPartID :LONGINT;
texLayerID :LONGINT);
def vs.SetTextureRefN(obj, textureRef, texPartID, texLayerID): return None
Parameters
obj HANDLE textureRef LONGINT texPartID LONGINT texLayerID LONGINT 0 for base, >0 for decals
Remarks
(Ptr, 2020 Sep. 8):
vs.SetTextureRefN(obj, textureRef, texPartID, texLayerID)
<lineList ident=1>
textureRef: texture index, -1 for by class texPartID: 3 = overall part texLayerID: 0 for no decals
Version
Availability: from Vectorworks 2010