VS:SetTexMapBool
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.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix
Description
Set map info for specific part of object. partID is texture part, overall is 3.
Selector:
- init:1
- flip:2
- repH:3
- repV:4
- long edge:5
- worldZ:6
- auto align:7
PROCEDURE SetTexMapBool(
h :HANDLE;
partID :LONGINT;
selector :INTEGER;
value :BOOLEAN);
def vs.SetTexMapBool(h, partID, selector, value): return None
Parameters
h HANDLE partID LONGINT selector INTEGER value BOOLEAN
Remarks
The init value is whether the texture mapping info contains valid information. If the mapping is not really set to important values then the init value will be false. This can happen if the mapping was not set with VS:SetDefaultTexMap.
Version
Availability: from Vectorworks14.0
See Also
VS:GetTexMapBool | VS:SetDefaultTexMap
[[VS:GetTexMapBool]] | [[VS:SetDefaultTexMap]]