VS:SetOpenGLPrefs/ja: Difference between revisions
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{{LocationMain|category=LocationVS/ja|specific=}} | {{LocationMain|category=LocationVS/ja|specific=}} | ||
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<desc> | <desc> | ||
OpenGLレンダリングの設定を設定します。</desc> | |||
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Availability: from Vectorworks 2014 | |||
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[[Category:VS Function Reference|SetOpenGLPrefs]] | [[Category:VS Function Reference|SetOpenGLPrefs]] | ||
[[Category:VS Function Reference: | [[Category:VS Function Reference:Textures|SetOpenGLPrefs]] |
Latest revision as of 03:37, 16 January 2014
.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix
Description
OpenGLレンダリングの設定を設定します。
PROCEDURE SetOpenGLPrefs(
VAR useTextures :BOOLEAN;
VAR tessellationDetail :INTEGER;
VAR useNURBS :BOOLEAN);
def vs.SetOpenGLPrefs(): return (useTextures, tessellationDetail, useNURBS)
Parameters
useTextures BOOLEAN tessellationDetail INTEGER useNURBS BOOLEAN
Version
Availability: from Vectorworks 2014