VS:SetObjWallBreakMode: Difference between revisions
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<desc> | <desc> | ||
Set the break mode for an object in a wall. | Set the break mode for an object in a wall.<BR> | ||
<BR> | |||
1 - Full Break with Caps<BR> | |||
2 - Full Break no Caps<BR> | |||
3 - Half Break<BR> | |||
4 - No Break<BR> | |||
<BR> | |||
The object (objH) must be contained in wall (wallH) to succeed.</desc> | The object (objH) must be contained in wall (wallH) to succeed.</desc> | ||
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<return> | <return> | ||
True or False upon successful setting of the break mode. | True or False upon successful setting of the break mode.<BR> | ||
<BR> | |||
False can occur for the following conditions: | False can occur for the following conditions:<BR> | ||
objH is null.<BR> | |||
wallH is null.<BR> | |||
objH is not contained in wallH.</return> | objH is not contained in wallH.</return> | ||
Latest revision as of 18:51, 7 December 2020
.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix
Description
Set the break mode for an object in a wall.
1 - Full Break with Caps
2 - Full Break no Caps
3 - Half Break
4 - No Break
The object (objH) must be contained in wall (wallH) to succeed.
FUNCTION SetObjWallBreakMode(
objH :HANDLE;
wallH :HANDLE;
breakMode :INTEGER) : Boolean;
def vs.SetObjWallBreakMode(objH, wallH, breakMode): return Boolean
Parameters
objH HANDLE wallH HANDLE breakMode INTEGER
Return Value
True or False upon successful setting of the break mode.
False can occur for the following conditions:
objH is null.
wallH is null.
objH is not contained in wallH.
Version
Availability: from Vectorworks 2017