VS:SetObjWallBreakMode: Difference between revisions
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<desc> | <desc> | ||
Set the break mode for an object in a wall. | Set the break mode for an object in a wall. | ||
1 - Full Break with Caps<BR> | |||
2 - Full Break no Caps<BR> | |||
3 - Half Break<BR> | |||
4 - No Break<BR> | |||
The object (objH) must be contained in wall (wallH) to succeed.</desc> | The object (objH) must be contained in wall (wallH) to succeed.</desc> | ||
Line 53: | Line 53: | ||
* objH is null | * objH is null | ||
* wallH is null | * wallH is null | ||
objH is not contained in wallH.</return> | * objH is not contained in wallH. | ||
</return> | |||
----------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------- | ||
<remark></remark> | <remark> | ||
([[User:Orso.b.schmid|Orso]], 2020.04.14) | |||
Fails on Round Walls, while on straight walls you must regen the wall and coerce a redraw (bug filed, tested on VW 2019, 2020). | |||
</remark> | |||
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Revision as of 12:33, 14 April 2020
.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix
Description
Set the break mode for an object in a wall.
1 - Full Break with Caps
2 - Full Break no Caps
3 - Half Break
4 - No Break
The object (objH) must be contained in wall (wallH) to succeed.
FUNCTION SetObjWallBreakMode(
objH :HANDLE;
wallH :HANDLE;
breakMode :INTEGER) : Boolean;
def vs.SetObjWallBreakMode(objH, wallH, breakMode): return Boolean
Parameters
objH HANDLE wallH HANDLE breakMode INTEGER
Return Value
True or False upon successful setting of the break mode.
False can occur for the following conditions:
- objH is null
- wallH is null
- objH is not contained in wallH.
Remarks
(Orso, 2020.04.14)
Fails on Round Walls, while on straight walls you must regen the wall and coerce a redraw (bug filed, tested on VW 2019, 2020).
Version
Availability: from Vectorworks 2017