VS:SetEntityMatrix: Difference between revisions
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Latest revision as of 14:37, 12 August 2013
.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix
Description
Sets the matrix of the plane for a planar object. If there is already a plane in the document with that matrix, the object will be set to be in that plane. Otherwise a new plane will be added to the document.
FUNCTION SetEntityMatrix(
objectHandle :HANDLE;
offsetX :REAL;
offsetY :REAL;
offsetZ :REAL;
rotationXAngle :REAL;
rotationYAngle :REAL;
rotationZAngle :REAL) : BOOLEAN;
def vs.SetEntityMatrix(objectHandle, offset, rotationXAngle, rotationYAngle, rotationZAngle): return BOOLEAN
Parameters
objectHandle HANDLE The object whose plane is being set. offset REAL The X, Y and Z offsets of the plane in current document units. rotationXAngle REAL The rotation of the plane about the X-axis in degrees. rotationYAngle REAL The rotation of the plane about the Y-axis in degrees. rotationZAngle REAL The rotation of the plane about the Z-axis in degrees.
Return Value
Returns true if the object passed is a planar object.
Version
Availability: from Vectorworks 2011