VS:RetrieveOpenGLPrefs/ja: Difference between revisions

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<desc>
<desc>
Retrieves the current OpenGL rendering preferences from data stored in the current drawing.</desc>
現在の図面のOpenGLレンダリング設定を取得します。</desc>


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<version>
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利用可能バージョン: VectorWorks_Unknow.n._
Availability: from Vectorworks 2014


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[[Category:VS Function Reference|RetrieveOpenGLPrefs]]
[[Category:VS Function Reference|RetrieveOpenGLPrefs]]
[[Category:VS Function Reference:Render|RetrieveOpenGLPrefs]]
[[Category:VS Function Reference:View / Zoom|RetrieveOpenGLPrefs]]

Latest revision as of 03:24, 16 January 2014

.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix

Description

現在の図面のOpenGLレンダリング設定を取得します。

PROCEDURE RetrieveOpenGLPrefs(
VAR useTextures :BOOLEAN;
VAR tessellationDetail :INTEGER;
VAR useNURBS :BOOLEAN);
def vs.RetrieveOpenGLPrefs():
    return (useTextures, tessellationDetail, useNURBS)

Parameters

useTextures BOOLEAN
tessellationDetail INTEGER
useNURBS BOOLEAN

Version

Availability: from Vectorworks 2014