VS:RetrieveOpenGLPrefs: Difference between revisions

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<desc>
<desc>
Returns the current OpenGl rendering options. Use textures boolean returns whether or not OpenGL rendering will apply renderworks textures. The tesselation detail parameter is returns the index of the detail pop-up in the OpenGL dialog. (0 = Low; 3 = Very High)
Retrieves the current OpenGL rendering preferences from data stored in the current drawing.</desc>
</desc>


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<def>
<def>
<funcDef lang="vs">
<funcDef lang="vs">
PROCEDURE RetrieveOpenGLPrefs(VAR useTextures :BOOLEAN; VAR tessellationDetail :INTEGER; VAR useNURBS :BOOLEAN);
PROCEDURE RetrieveOpenGLPrefs(VAR useTextures:BOOLEAN; VAR tessellationDetail:INTEGER; VAR useNURBS:BOOLEAN);
</funcDef>
</funcDef>
<funcDef lang="py">
<funcDef lang="py">
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useTextures
useTextures
BOOLEAN
BOOLEAN
Output parameter.
 
</line>
</line>
<line>
<line>
tessellationDetail
tessellationDetail
INTEGER
INTEGER
Output parameter.
 
</line>
</line>
<line>
<line>
useNURBS
useNURBS
BOOLEAN
BOOLEAN
Output parameter.
 
</line>
</line>
</lineList>
</lineList>
</params>
</params>


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<return>
<remark></remark>
</return>


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<remark>
<sample></sample>
 
</remark>


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<sample>
<seeAlso></seeAlso>
 
</sample>


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<version>
<version>
Availability: from All Versions
Availability: from Vectorworks 2014


This is drop-in function.
</version>
</version>
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<seeAlso>
</seeAlso>


</vwDoc>
</vwDoc>

Revision as of 17:37, 18 September 2013

.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix

Description

Retrieves the current OpenGL rendering preferences from data stored in the current drawing.

PROCEDURE RetrieveOpenGLPrefs(
VAR useTextures :BOOLEAN;
VAR tessellationDetail :INTEGER;
VAR useNURBS :BOOLEAN);
def vs.RetrieveOpenGLPrefs():
    return (useTextures, tessellationDetail, useNURBS)

Parameters

useTextures BOOLEAN
tessellationDetail INTEGER
useNURBS BOOLEAN

Version

Availability: from Vectorworks 2014