Difference between revisions of "VS:GetTexMapBoolN"

From Vectorworks Developer
Jump to: navigation, search
(make example shorter, wikify)
(expand info)
Line 60: Line 60:
 
texPartID flags, check the [[VS:Function_Reference_Appendix]]: ''Texture Part ID'':
 
texPartID flags, check the [[VS:Function_Reference_Appendix]]: ''Texture Part ID'':
 
: 3: overall for any kind of object
 
: 3: overall for any kind of object
: 4:
+
: 4: top in extrudes/sweeps
: 5:
+
: 5: bottom in extrudes/sweeps
: 6:
+
: 6: sides in extrudes/sweeps
 
: 7: left in walls
 
: 7: left in walls
 
: 8: right in walls
 
: 8: right in walls
Line 94: Line 94:
 
VAR
 
VAR
 
obj: HANDLE;
 
obj: HANDLE;
texPartID : INTEGER;
 
 
 
 
BEGIN
 
BEGIN
 
obj := FSActLayer;
 
obj := FSActLayer;
texPartID := 3; { overall }
 
 
IF (obj <> NIL) THEN
 
IF (obj <> NIL) THEN
AlrtDialog(Concat('Is the overall part auto-aligned?', Chr(13),
+
AlrtDialog(Concat(
GetTexMapBoolN(obj, texPartID, 0, 7) { flag 7 = Auto-align }
+
'Is the overall part auto-aligned?', Chr(13),
 +
GetTexMapBoolN(obj, 3, 0, 7) { flag 7 = Auto-align }
 
))
 
))
 
ELSE
 
ELSE

Revision as of 10:47, 29 December 2017

.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix


Description

Get map info for specific part of object. partID is texture part, overall is 3.

Selector:

init: 1
flip: 2
repH: 3
repV: 4
long edge: 5
worldZ: 6
auto align: 7
FUNCTION GetTexMapBoolN(
obj  :HANDLE;
texPartID  :LONGINT;
texLayerID  :LONGINT;
selector  :INTEGER) : BOOLEAN;
def vs.GetTexMapBoolN(obj, texPartID, texLayerID, selector):
    return BOOLEAN

Parameters

obj HANDLE
texPartID LONGINT
texLayerID LONGINT 0 for base, >0 for decals
selector INTEGER

Remarks

(Orso, 2017 Dec. 29) The number of layers of a part can be fetched using VS:GetNumTexLayers. If a part is in usage it has one layer, so its texLayerID = 1. If the part has additional layers for decals the part's layers will be more than 1.


texPartID flags, check the VS:Function_Reference_Appendix: Texture Part ID:

3: overall for any kind of object
4: top in extrudes/sweeps
5: bottom in extrudes/sweeps
6: sides in extrudes/sweeps
7: left in walls
8: right in walls
9: start cap in walls
10: end cap in walls
11: top in walls
12: bottom in walls
13: holes in walls
14: top in roof faces/slabs
15: bottom in roof faces/slabs
16: sides in roof faces/slabs
17: top in roofs
18: bottom in roofs
19: sides in roofs
20: fascia in roofs
21: attic in roofs
22: soffit in roofs
23:
24: something unknown in roofs
25: something unknown in roofs
  • An extrude will only respond to texPartID 3
  • A roof face or a slab responds to texPartID 3 and 14-16
  • A roof responds to texPartID 3, 17-22, 24-25, whereby I don't know what 24 and 25 are for roofs.
  • A wall can respond to texPartID 3 up to 15, whereby I don't know what 14 and 15 are for walls.

Example

PROCEDURE TEST;
VAR
	obj: HANDLE;
	
BEGIN
	obj := FSActLayer;
	IF (obj <> NIL) THEN
		AlrtDialog(Concat(
			'Is the overall part auto-aligned?', Chr(13),
			GetTexMapBoolN(obj, 3, 0, 7) { flag 7 = Auto-align }
		))
	ELSE
		AlrtDialog('Please select an object'); 
END;
RUN(TEST)
;

Version

Availability: from Vectorworks 2010
Personal tools
NamespacesFFFF

Variants
Actions
Advanced Search
See Also
Navigation
Toolbox