VS:GetTexMapBoolN: Difference between revisions
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<desc> | <desc> | ||
Get map info for specific part of object. partID is texture part, overall is 3. Selector: init:1 | Get map info for specific part of object. partID is texture part, overall is 3. | ||
Selector: | |||
: init: 1 | |||
: flip: 2 | |||
: repH: 3 | |||
: repV: 4 | |||
: long edge: 5 | |||
: worldZ: 6 | |||
: auto align: 7</desc> | |||
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Line 46: | Line 55: | ||
----------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------- | ||
<remark>([[User:Orso.b.schmid|Orso]], 2017 Dec. 29) | <remark>([[User:Orso.b.schmid|Orso]], 2017 Dec. 29) For the texPartID flags, check the [[VS:Function_Reference_Appendix#Tex]]: ''Texture Part ID'' or more completely the SDK file RenderOptionsValues.h: | ||
: 3: overall for any kind of object | : 3: overall for any kind of object | ||
: 4: | : 4: top in extrudes/sweeps | ||
: 5: | : 5: bottom in extrudes/sweeps | ||
: 6: | : 6: sides in extrudes/sweeps | ||
: 7: left in walls | : 7: left in walls | ||
: 8: right in walls | : 8: right in walls | ||
Line 60: | Line 67: | ||
: 12: bottom in walls | : 12: bottom in walls | ||
: 13: holes in walls | : 13: holes in walls | ||
: 14: top in | : 14: top in roof faces/slabs | ||
: 15: bottom in | : 15: bottom in roof faces/slabs | ||
: 16: sides in | : 16: sides in roof faces/slabs | ||
: 17: top in roofs | |||
: 18: bottom in roofs | |||
: 19: sides in roofs | |||
: 20: gable in roofs | |||
: 21: fascia in roofs | |||
: 22: attic in roofs | |||
: 23: soffit in roofs | |||
: 24: dutch walls in roofs | |||
: 25: dormer walls in roofs | |||
: 26: frame cap in curtain walls | |||
: 27: panel face in curtain walls | |||
</remark> | </remark> | ||
Line 74: | Line 88: | ||
VAR | VAR | ||
obj: HANDLE; | obj: HANDLE; | ||
BEGIN | BEGIN | ||
obj := FSActLayer; | obj := FSActLayer; | ||
IF (obj <> NIL) THEN | IF (obj <> NIL) THEN | ||
AlrtDialog(Concat('Is | AlrtDialog(Concat( | ||
GetTexMapBoolN(obj, | 'Is the overall part auto-aligned?', Chr(13), | ||
GetTexMapBoolN(obj, 3, 0, 7) { flag 7 = Auto-align } | |||
)) | )) | ||
ELSE | ELSE | ||
AlrtDialog('Please select | AlrtDialog('Please select an object'); | ||
END; | END; | ||
RUN(TEST)</code>; | RUN(TEST)</code>; |
Revision as of 13:22, 30 December 2017
.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix
Description
Get map info for specific part of object. partID is texture part, overall is 3.
Selector:
- init: 1
- flip: 2
- repH: 3
- repV: 4
- long edge: 5
- worldZ: 6
- auto align: 7
FUNCTION GetTexMapBoolN(
obj :HANDLE;
texPartID :LONGINT;
texLayerID :LONGINT;
selector :INTEGER) : BOOLEAN;
def vs.GetTexMapBoolN(obj, texPartID, texLayerID, selector): return BOOLEAN
Parameters
obj HANDLE texPartID LONGINT texLayerID LONGINT 0 for base, >0 for decals selector INTEGER
Remarks
(Orso, 2017 Dec. 29) For the texPartID flags, check the VS:Function_Reference_Appendix#Tex: Texture Part ID or more completely the SDK file RenderOptionsValues.h:
- 3: overall for any kind of object
- 4: top in extrudes/sweeps
- 5: bottom in extrudes/sweeps
- 6: sides in extrudes/sweeps
- 7: left in walls
- 8: right in walls
- 9: start cap in walls
- 10: end cap in walls
- 11: top in walls
- 12: bottom in walls
- 13: holes in walls
- 14: top in roof faces/slabs
- 15: bottom in roof faces/slabs
- 16: sides in roof faces/slabs
- 17: top in roofs
- 18: bottom in roofs
- 19: sides in roofs
- 20: gable in roofs
- 21: fascia in roofs
- 22: attic in roofs
- 23: soffit in roofs
- 24: dutch walls in roofs
- 25: dormer walls in roofs
- 26: frame cap in curtain walls
- 27: panel face in curtain walls
Example
PROCEDURE TEST; VAR obj: HANDLE; BEGIN obj := FSActLayer; IF (obj <> NIL) THEN AlrtDialog(Concat( 'Is the overall part auto-aligned?', Chr(13), GetTexMapBoolN(obj, 3, 0, 7) { flag 7 = Auto-align } )) ELSE AlrtDialog('Please select an object'); END; RUN(TEST)
Version
Availability: from Vectorworks 2010