VS:GetNumTexLayers
.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix
Description
Returns number of texture layers (base + decals) for the specified part.
FUNCTION GetNumTexLayers(
obj :HANDLE;
texPartID :LONGINT) : LONGINT;
def vs.GetNumTexLayers(obj, texPartID): return LONGINT
Parameters
obj HANDLE texPartID LONGINT
Remarks
(Orso, 2017 Dec. 29) "texPartID" flags as of VW 2017:
texPartID flags, check the VS:Function_Reference_Appendix: Texture Part ID:
- 3: overall for any kind of object
- 4: top in extrudes/sweeps
- 5: bottom in extrudes/sweeps
- 6: sides in extrudes/sweeps
- 7: left in walls
- 8: right in walls
- 9: start cap in walls
- 10: end cap in walls
- 11: top in walls
- 12: bottom in walls
- 13: holes in walls
- 14: top in roof faces/slabs
- 15: bottom in roof faces/slabs
- 16: sides in roof faces/slabs
- 17: top in roofs
- 18: bottom in roofs
- 19: sides in roofs
- 20: fascia in roofs
- 21: attic in roofs
- 22: soffit in roofs
- 23:
- 24: something unknown in roofs
- 25: something unknown in roofs
- An extrude will only respond to texPartID 3
- A roof face or a slab responds to texPartID 3 and 14-16
- A roof responds to texPartID 3, 17-22, 24-25, whereby I don't know what 24 and 25 are for roofs.
- A wall can respond to texPartID 3 up to 15, whereby I don't know what 14 and 15 are for walls.
Version
Availability: from Vectorworks 2010