VS:GetNumTexLayers

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Revision as of 11:09, 29 December 2017 by CBM-c- (talk | contribs) (expand info)
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.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix

Description

Returns number of texture layers (base + decals) for the specified part.

FUNCTION GetNumTexLayers(
obj :HANDLE;
texPartID :LONGINT) : LONGINT;
def vs.GetNumTexLayers(obj, texPartID):
    return LONGINT

Parameters

obj HANDLE
texPartID LONGINT

Remarks

(Orso, 2017 Dec. 29) "texPartID" flags as of VW 2017:

3: overall for any kind of object
4:
5:
6:
7: left in walls
8: right in walls
9: start cap in walls
10: end cap in walls
11: top in walls
12: bottom in walls
13: holes in walls
14: top in roofs/slabs
15: bottom in roofs/slabs
16: sides in roofs/slabs
  • An extrude will only respond to texPartID 3
  • A roof or a slab responds to texPartID 3 and 14-16
  • A wall can respond to texPartID 3 up to 15, whereby I don't know what 14 and 15 are for walls.

Version

Availability: from Vectorworks 2010