VS:GS EdSh PopulateMenu

From Vectorworks Developer
Revision as of 17:34, 18 September 2013 by Root (talk | contribs) (1 revision)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix

Description

Adds menu items to a popup in an edit shader dialog.

PROCEDURE GS_EdSh_PopulateMenu(
itemID :LONGINT;
numStrings :LONGINT;
cStringsArray :LONGINT;
libraryDataPtr :LONGINT);
def vs.GS_EdSh_PopulateMenu(itemID, numStrings, cStringsArray, libraryDataPtr):
    return None

Parameters

itemID LONGINT
numStrings LONGINT
cStringsArray LONGINT
libraryDataPtr LONGINT

Version

Availability: from Vectorworks 2014