VS:GS EdSh PopulateMenu: Difference between revisions
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Latest revision as of 17:34, 18 September 2013
.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix
Description
Adds menu items to a popup in an edit shader dialog.
PROCEDURE GS_EdSh_PopulateMenu(
itemID :LONGINT;
numStrings :LONGINT;
cStringsArray :LONGINT;
libraryDataPtr :LONGINT);
def vs.GS_EdSh_PopulateMenu(itemID, numStrings, cStringsArray, libraryDataPtr): return None
Parameters
itemID LONGINT numStrings LONGINT cStringsArray LONGINT libraryDataPtr LONGINT
Version
Availability: from Vectorworks 2014