VS:GS EdSh ConstructLayout/ja: Difference between revisions

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{{LocationMain|category=LocationVS/ja|specific=}}
{{LocationMain|category=LocationVS/ja|specific=}}
__TOC__
__TOC__
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<def>
<def>
<funcDef lang="vs">
<funcDef lang="vs">
PROCEDURE GS_EdSh_ConstructLayout(shaderNameCStr:LONGINT; paramsPtr:LONGINT; VAR libraryDataPtr:LONGINT);
PROCEDURE GS_EdSh_ConstructLayout(shaderNameCStr:PROCEDURE; paramsPtr:PROCEDURE; libraryDataPtr:PROCEDURE);
</funcDef>
</funcDef>
<funcDef lang="py">
<funcDef lang="py">
def vs.GS_EdSh_ConstructLayout(shaderNameCStr, paramsPtr):
def vs.GS_EdSh_ConstructLayout(shaderNameCStr, paramsPtr, libraryDataPtr):
     return libraryDataPtr
     return None
</funcDef>
</funcDef>
</def>
</def>
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<line>
<line>
shaderNameCStr
shaderNameCStr
LONGINT
PROCEDURE


</line>
</line>
<line>
<line>
paramsPtr
paramsPtr
LONGINT
PROCEDURE


</line>
</line>
<line>
<line>
libraryDataPtr
libraryDataPtr
LONGINT
PROCEDURE


</line>
</line>

Revision as of 01:06, 13 January 2015

.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix

Description

シェーダのパラメータ値を編集するダイアログレイアウトを生成します。

PROCEDURE GS_EdSh_ConstructLayout(
shaderNameCStr :PROCEDURE;
paramsPtr :PROCEDURE;
libraryDataPtr :PROCEDURE);
def vs.GS_EdSh_ConstructLayout(shaderNameCStr, paramsPtr, libraryDataPtr):
    return None

Parameters

shaderNameCStr PROCEDURE
paramsPtr PROCEDURE
libraryDataPtr PROCEDURE

Version

Availability: from Vectorworks 2014