Difference between revisions of "VS:ConvertToPolygon"
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'''Notes:''' (RMullin - 2020 Mar 03) | '''Notes:''' (RMullin - 2020 Mar 03) | ||
− | + | # Setting "resolution" higher creates more vertices. Magic numbers for "resolution" are [0, 8, 16, 32, 64, 128, 256, 512]. | |
− | + | #: Integer values between the numbers in this list generate duplicate results. | |
− | + | #: Values outside this range do not appear to affect the number of vertices generated. | |
− | + | # This function creates a duplicate object, so you don't have to duplicate the object beforehand if you want to retain the original object. | |
− | + | # If the original is selected, the duplicate will be selected, and vice versa. | |
− | + | ||
− | + | ||
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</remark> | </remark> | ||
Latest revision as of 05:02, 3 March 2020
.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix
Description
Converts object to polygon.FUNCTION ConvertToPolygon(
h :HANDLE;
resolution :INTEGER) : HANDLE;
def vs.ConvertToPolygon(h, resolution): return HANDLE
Parameters
h HANDLE resolution INTEGER
Remarks
Notes: (RMullin - 2020 Mar 03)- Setting "resolution" higher creates more vertices. Magic numbers for "resolution" are [0, 8, 16, 32, 64, 128, 256, 512].
- Integer values between the numbers in this list generate duplicate results.
- Values outside this range do not appear to affect the number of vertices generated.
- This function creates a duplicate object, so you don't have to duplicate the object beforehand if you want to retain the original object.
- If the original is selected, the duplicate will be selected, and vice versa.