# VS:Add2DVertex

From Vectorworks Developer

.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix

## Description

This procedure will add to a polyline a vertex defined by its position, its type(0 to 4) and the radius if type is 3 or 4. A vertex of type 4 should be followed and preceded by corner vertices. If the type is equal to 4, the point will be a middle point of an arc. In this case if the radius is not given (0) it will be computed.PROCEDURE Add2DVertex(

pX, pY :REAL;

vertexType :INTEGER;

arcRadius :REAL);

def vs.Add2DVertex(p, vertexType, arcRadius): return None

## Parameters

p REAL The vertex to add to a polyline. vertexType INTEGER The type of the vertex it could be 0, 1, 2, 3 or 4. arcRadius REAL The arc radius if the vertex type is 3 or 4.

## Remarks

(Orso 2020.09.28):Vertex types:

- 0 = corner
- 1 = bezier
- 2 = cubic
- 3 = arc
- 4 = radius

## Example

beginPoly; Add2DVertex(0,0,0,0); Add2DVertex(1,1,4,0); Add2DVertex(2,0,0,0); Add2DVertex(3,1,4,0); Add2DVertex(4,0,0,0); endPoly;