SDK:Vectorworks 2019 Development: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{LocationMain|category=LocationSDKSpecial|specific=}} == General Info == The Vectorworks 2019 SDK requires Visual Studio 2017 on Windows and Xcode version 8.2 on the Mac. ...") |
No edit summary |
||
Line 3: | Line 3: | ||
== General Info == | == General Info == | ||
The Vectorworks 2019 SDK requires Visual Studio 2017 on Windows and Xcode version 8.2 on the Mac. | The Vectorworks 2019 SDK requires Visual Studio 2017 (toolset v141) on Windows and Xcode version 8.2 on the Mac. | ||
Vectorworks 2018 has been converted to Unicode using UTF-16 internally. The SDK's TXString class has been converted. | Vectorworks 2018 has been converted to Unicode using UTF-16 internally. The SDK's TXString class has been converted. |
Latest revision as of 15:01, 2 November 2018
.SDK|SDK ..SDK:Types|SDK Types ..SDK:Using the SDK|Using the SDK ..VCOM:VCOM (Vectorworks Component Object Model)|VCOM Basics ..VCOM:Class Reference|VCOM Class Reference
General Info
The Vectorworks 2019 SDK requires Visual Studio 2017 (toolset v141) on Windows and Xcode version 8.2 on the Mac.
Vectorworks 2018 has been converted to Unicode using UTF-16 internally. The SDK's TXString class has been converted.
Dialog Builder
The Dialog Builder tool, used to design Layouts for Script and SDK, is still built-in. SDK:Dialog_Builder
Developer Tools
Developer tools under the 'Debug' menu are available after running the following VectorScript (make a new script in the Resource Manager and run it):
EnableDebugMenu;
Running this script will restart Vectorworks and then a Debug menu will be available.