VS:RetrieveOpenGLPrefs/ja: Difference between revisions
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{{LocationMain|category=LocationVS/ja|specific=}} | {{LocationMain|category=LocationVS/ja|specific=}} | ||
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<desc> | <desc> | ||
現在の図面のOpenGLレンダリング設定を取得します。</desc> | |||
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<version> | <version> | ||
Availability: from Vectorworks 2014 | |||
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[[Category:VS Function Reference|RetrieveOpenGLPrefs]] | [[Category:VS Function Reference|RetrieveOpenGLPrefs]] | ||
[[Category:VS Function Reference: | [[Category:VS Function Reference:View / Zoom|RetrieveOpenGLPrefs]] |
Revision as of 03:24, 16 January 2014
.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix
Description
現在の図面のOpenGLレンダリング設定を取得します。
PROCEDURE RetrieveOpenGLPrefs(
VAR useTextures :BOOLEAN;
VAR tessellationDetail :INTEGER;
VAR useNURBS :BOOLEAN);
def vs.RetrieveOpenGLPrefs(): return (useTextures, tessellationDetail, useNURBS)
Parameters
useTextures BOOLEAN tessellationDetail INTEGER useNURBS BOOLEAN
Version
Availability: from Vectorworks 2014