VS:SetTextureRefN: Difference between revisions
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<remark></remark> | <remark> | ||
[[User:CBM-c-| _c_]], 2021.02.21: | |||
This actually creates the part if it wasn't there before. | |||
textureRef: | |||
* index = texture index | |||
* 0 = inherit | |||
* -1 = Class Texture | |||
* -2 = None | |||
texPartID flags, check the VS:Function_Reference_Appendix#Tex: Texture Part ID or more completely the SDK file RenderOptionsValues.h: | |||
* 3: overall for any kind of object | |||
* 4: top in extrudes/sweeps | |||
* 5: bottom in extrudes/sweeps | |||
* 6: sides in extrudes/sweeps | |||
* 7: left in walls | |||
* 8: right in walls | |||
* 9: start cap in walls | |||
* 10: end cap in walls | |||
* 11: top in walls | |||
* 12: bottom in walls | |||
* 13: holes in walls | |||
* 14: top in roof faces/slabs | |||
* 15: bottom in roof faces/slabs | |||
* 16: sides in roof faces/slabs | |||
* 17: top in roofs | |||
* 18: bottom in roofs | |||
* 19: sides in roofs | |||
* 20: gable in roofs | |||
* 21: fascia in roofs | |||
* 22: attic in roofs | |||
* 23: soffit in roofs | |||
* 24: dutch walls in roofs | |||
* 25: dormer walls in roofs | |||
* 26: frame cap in curtain walls | |||
* 27: panel face in curtain walls | |||
Examples: | |||
<code lang="pas"> | |||
SetTextureRefN(obj, textureIndex, texPartID, texLayerID) { sets texture to an index } | |||
{ texLayerID is always 0, if there are no decals } | |||
SetTextureRefN(obj, 0, 7, 0) { sets left texture (7) to inherit from parent container, excluding if it's by class } | |||
SetTextureRefN(obj, 0, 3, 0) { sets overall texture (3) to inherit from parent container, excluding if it's by class } | |||
SetTextureRefN(obj, -1, 3, 0) { sets overall (3) texture to by class according to part } | |||
SetTextureRefN(obj, -2, 3, 0) { sets overall (3) texture to "none" } | |||
</code> | |||
([[User_talk:Ptr|Ptr]], 2020 Sep. 8): | |||
<code lang="py"> | |||
vs.SetTextureRefN(obj, textureRef, texPartID, texLayerID) | |||
</code> | |||
<lineList ident=1> | |||
<line>textureRef: texture index, -1 for by class</line> | |||
<line>texPartID: 3 = overall part</line> | |||
<line>texLayerID: 0 for no decals</line> | |||
</remark> | |||
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Revision as of 09:04, 21 February 2021
.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix
Description
Sets the texture reference for a specified object
PROCEDURE SetTextureRefN(
obj :HANDLE;
textureRef :LONGINT;
texPartID :LONGINT;
texLayerID :LONGINT);
def vs.SetTextureRefN(obj, textureRef, texPartID, texLayerID): return None
Parameters
obj HANDLE textureRef LONGINT texPartID LONGINT texLayerID LONGINT 0 for base, >0 for decals
Remarks
_c_, 2021.02.21:
This actually creates the part if it wasn't there before.
textureRef:
- index = texture index
- 0 = inherit
- -1 = Class Texture
- -2 = None
texPartID flags, check the VS:Function_Reference_Appendix#Tex: Texture Part ID or more completely the SDK file RenderOptionsValues.h:
- 3: overall for any kind of object
- 4: top in extrudes/sweeps
- 5: bottom in extrudes/sweeps
- 6: sides in extrudes/sweeps
- 7: left in walls
- 8: right in walls
- 9: start cap in walls
- 10: end cap in walls
- 11: top in walls
- 12: bottom in walls
- 13: holes in walls
- 14: top in roof faces/slabs
- 15: bottom in roof faces/slabs
- 16: sides in roof faces/slabs
- 17: top in roofs
- 18: bottom in roofs
- 19: sides in roofs
- 20: gable in roofs
- 21: fascia in roofs
- 22: attic in roofs
- 23: soffit in roofs
- 24: dutch walls in roofs
- 25: dormer walls in roofs
- 26: frame cap in curtain walls
- 27: panel face in curtain walls
Examples:
SetTextureRefN(obj, textureIndex, texPartID, texLayerID) { sets texture to an index } { texLayerID is always 0, if there are no decals } SetTextureRefN(obj, 0, 7, 0) { sets left texture (7) to inherit from parent container, excluding if it's by class } SetTextureRefN(obj, 0, 3, 0) { sets overall texture (3) to inherit from parent container, excluding if it's by class } SetTextureRefN(obj, -1, 3, 0) { sets overall (3) texture to by class according to part } SetTextureRefN(obj, -2, 3, 0) { sets overall (3) texture to "none" }
(Ptr, 2020 Sep. 8):
vs.SetTextureRefN(obj, textureRef, texPartID, texLayerID)
<lineList ident=1>
textureRef: texture index, -1 for by class texPartID: 3 = overall part texLayerID: 0 for no decals
Version
Availability: from Vectorworks 2010