VS:SetTextureRef: Difference between revisions
No edit summary |
m (1 revision) |
(No difference)
|
Latest revision as of 14:38, 12 August 2013
.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix
Description
Function SetTextureRef sets the texture reference ID for the referenced object.
PROCEDURE SetTextureRef(
obj :HANDLE;
textureRef :LONGINT;
partID :INTEGER);
def vs.SetTextureRef(obj, textureRef, partID): return None
Parameters
obj HANDLE Handle to object. textureRef LONGINT Texture reference ID. partID INTEGER Part to be assigned texture reference.
Remarks
See VS:GetTextureRef.
From Pat Stanford on the VectorScript list: To set an object's texture to be "by class", it looks like you need to use SetTextureRef with a TextureRef of -1 to set an object to use the class texture. For multitextureable objects like walls, you will either have to use SetTextureRef multiple times to set each part to use the class texture, or you will need to Use SetObjExpandTexture with a variable of false to set all of the parts to the same setting prior to using the SetTextureRef.
From Peter Vandewalle: Setting wall textures "by class" by using a TextureRef of -1 as Pat Stanford indicated has to be applied to PartID 3 in version 2011: SetTextureRef (WallHandle, -1, 3);
Version
Availability: from VectorWorks8.0