VS:GetTextureRefN: Difference between revisions
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<remark></remark> | <remark>[[User:CBM-c-|_c_]] (2017.12.30): This was always a cryptical call, below an example from my own notes: | ||
<code lang="vs"> | |||
{ set texLayerID to 0, if you don't have decals you want to access } | |||
GetTextureRefN(obj, 3, 0, FALSE); | |||
{ returns info on the overall part (3) | |||
* texture index if the part is "texture" | |||
* 0 if the part is "None" | |||
* -1 if the part is "Class Texture" | |||
} | |||
GetTextureRefN(obj, 3, 0, TRUE); | |||
{ returns info on the overall part (3) | |||
* texture index if the part is "texture" | |||
* 0 if the part is "None" | |||
* index of the class texture if the part is "Class Texture" | |||
} | |||
</code></remark> | |||
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Latest revision as of 07:47, 30 December 2020
.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix
Description
Returns the texture reference for a specified object.
FUNCTION GetTextureRefN(
obj :HANDLE;
texPartID :LONGINT;
texLayerID :LONGINT;
resolveByClass :BOOLEAN) : LongInt;
def vs.GetTextureRefN(obj, texPartID, texLayerID, resolveByClass): return LongInt
Parameters
obj HANDLE texPartID LONGINT texLayerID LONGINT Texture layer ID, 0 for base, >0 for decals resolveByClass BOOLEAN
Remarks
_c_ (2017.12.30): This was always a cryptical call, below an example from my own notes:
{ set texLayerID to 0, if you don't have decals you want to access } GetTextureRefN(obj, 3, 0, FALSE); { returns info on the overall part (3) * texture index if the part is "texture" * 0 if the part is "None" * -1 if the part is "Class Texture" } GetTextureRefN(obj, 3, 0, TRUE); { returns info on the overall part (3) * texture index if the part is "texture" * 0 if the part is "None" * index of the class texture if the part is "Class Texture" }
Version
Availability: from Vectorworks 2010