VS:GetTexMapIntN: Difference between revisions
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<remark>([[User: | <remark>([[User:CBM-c-|_c_]], 2017 Dec. 29) | ||
Texture Mapping Types: | Texture Mapping Types: | ||
* Plane 0 | * Plane 0 | ||
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<sample> | <sample> | ||
<code lan="pas"> | <code lan="pas"> | ||
{ | { _c_: returns the mapping type (plane, sphere, cylinder, perimeter) of the overall texture } | ||
GetTexMapIntN(obj, 3, 0, 1); | GetTexMapIntN(obj, 3, 0, 1); | ||
</code></sample> | </code></sample> |
Latest revision as of 05:17, 30 December 2020
.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix
Description
Get map info for specific part of object. partID is texture part, overall is 3. Selector should be 1, to return the texture map type integer.
FUNCTION GetTexMapIntN(
obj :HANDLE;
texPartID :LONGINT;
texLayerID :LONGINT;
selector :INTEGER) : INTEGER;
def vs.GetTexMapIntN(obj, texPartID, texLayerID, selector): return INTEGER
Parameters
obj HANDLE texPartID LONGINT texLayerID LONGINT 0 for base, >0 for decals selector INTEGER
Remarks
(_c_, 2017 Dec. 29)
Texture Mapping Types:
- Plane 0
- Sphere 1
- Cylinder 2
- Perimeter 3
If it's set on Auto-align GetTexMapIntN returns the appropriate flag depending on the object
Example
{ _c_: returns the mapping type (plane, sphere, cylinder, perimeter) of the overall texture }
GetTexMapIntN(obj, 3, 0, 1);
Version
Availability: from Vectorworks 2010