VS:GetNumTexLayers: Difference between revisions
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(add flags for partID) |
(expand info) |
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: 5: | : 5: | ||
: 6: | : 6: | ||
: 7: left | : 7: left in walls | ||
: 8: right | : 8: right in walls | ||
: 9: start cap | : 9: start cap in walls | ||
: 10: end cap | : 10: end cap in walls | ||
: 11: top | : 11: top in walls | ||
: 12: bottom | : 12: bottom in walls | ||
: 13: holes | : 13: holes in walls | ||
: 14: top in roofs/slabs | : 14: top in roofs/slabs | ||
: 15: bottom in roofs/slabs | : 15: bottom in roofs/slabs |
Revision as of 11:09, 29 December 2017
.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix
Description
Returns number of texture layers (base + decals) for the specified part.
FUNCTION GetNumTexLayers(
obj :HANDLE;
texPartID :LONGINT) : LONGINT;
def vs.GetNumTexLayers(obj, texPartID): return LONGINT
Parameters
obj HANDLE texPartID LONGINT
Remarks
(Orso, 2017 Dec. 29) "texPartID" flags as of VW 2017:
- 3: overall for any kind of object
- 4:
- 5:
- 6:
- 7: left in walls
- 8: right in walls
- 9: start cap in walls
- 10: end cap in walls
- 11: top in walls
- 12: bottom in walls
- 13: holes in walls
- 14: top in roofs/slabs
- 15: bottom in roofs/slabs
- 16: sides in roofs/slabs
- An extrude will only respond to texPartID 3
- A roof or a slab responds to texPartID 3 and 14-16
- A wall can respond to texPartID 3 up to 15, whereby I don't know what 14 and 15 are for walls.
Version
Availability: from Vectorworks 2010