VS:FlipHybMatrixObj: Difference between revisions
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<desc> | <desc> | ||
inFlipSpecifier = 0 for flipH, inFlipSpecifier = 1 for FlipV</desc> | |||
</desc> | |||
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<def> | <def> | ||
<funcDef lang="vs"> | <funcDef lang="vs"> | ||
PROCEDURE FlipHybMatrixObj(ioHybMatObj :HANDLE; inFlipSpecifier :INTEGER); | PROCEDURE FlipHybMatrixObj(ioHybMatObj:HANDLE; inFlipSpecifier:INTEGER); | ||
</funcDef> | </funcDef> | ||
<funcDef lang="py"> | <funcDef lang="py"> | ||
Line 35: | Line 34: | ||
</params> | </params> | ||
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<remark> | |||
([[User:ykostadinov|Yordan]] 2016.14.09): | |||
From Vectorworks 2017 it flips object with any rotation. | |||
([[User:CBM-c-|_c_]] 2015.12.09): | |||
Started from VWPluginLibraryRoutines.h VW12. | |||
---- | Warning: it only works on symbols or plug-ins whose rotation is 0 or -180. Objects on drawing with any other rotation are ignored. | ||
([[User:CBM-c-|_c_]] 2008.05.11): | |||
- | Flips hybrid objects: symbols and plug-ins. If the objects to flip are symbols you must coerce a redraw for the flip to be visible. | ||
FlipHybMatrixObj(FSActLayer, 0); { FSActLayer is a symbol on drawing } | |||
RedrawAll; | |||
</remark> | </remark> | ||
----------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------- | ||
<sample> | <sample></sample> | ||
</ | ----------------------------------------------------------------------------------------------------------- | ||
<seeAlso></seeAlso> | |||
----------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------- | ||
<version> | <version> | ||
Availability: from | Availability: from Vectorworks 2014 | ||
</version> | </version> | ||
</vwDoc> | </vwDoc> | ||
[[Category:VS Function Reference|FlipHybMatrixObj]] | [[Category:VS Function Reference|FlipHybMatrixObj]] | ||
[[Category:VS Function Reference: | [[Category:VS Function Reference:Objects - Custom|FlipHybMatrixObj]] |
Latest revision as of 05:10, 30 December 2020
.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix
Description
inFlipSpecifier = 0 for flipH, inFlipSpecifier = 1 for FlipV
PROCEDURE FlipHybMatrixObj(
ioHybMatObj :HANDLE;
inFlipSpecifier :INTEGER);
def vs.FlipHybMatrixObj(ioHybMatObj, inFlipSpecifier): return None
Parameters
ioHybMatObj HANDLE inFlipSpecifier INTEGER
Remarks
(Yordan 2016.14.09):
From Vectorworks 2017 it flips object with any rotation.
(_c_ 2015.12.09):
Started from VWPluginLibraryRoutines.h VW12.
Warning: it only works on symbols or plug-ins whose rotation is 0 or -180. Objects on drawing with any other rotation are ignored.
(_c_ 2008.05.11):
Flips hybrid objects: symbols and plug-ins. If the objects to flip are symbols you must coerce a redraw for the flip to be visible.
FlipHybMatrixObj(FSActLayer, 0); { FSActLayer is a symbol on drawing } RedrawAll;
Version
Availability: from Vectorworks 2014