VS:GS EdSh PopulateMenu

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.VectorScript|VectorScript ..VS:Function Reference|Function Reference ..VS:Function_Reference_Appendix|Appendix

Description

Adds menu items to a popup in an edit shader dialog.

PROCEDURE GS_EdSh_PopulateMenu(
itemID :LONGINT;
numStrings :LONGINT;
cStringsArray :LONGINT;
libraryDataPtr :LONGINT);
def vs.GS_EdSh_PopulateMenu(itemID, numStrings, cStringsArray, libraryDataPtr):
    return None

Parameters

itemID LONGINT
numStrings LONGINT
cStringsArray LONGINT
libraryDataPtr LONGINT

Version

Availability: from Vectorworks 2014